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  • Welcome to your campaign!

    Every Campaign Adventure gets an Adventure Log, a blog for your Adventures! While the Wiki is great for organizing our campaign world, it’s not the best way or place to chronicle our adventures. For that purpose, we use this Adventure Blog! The …

  • Apocrypha

    The world of which we live. Apocrypha's six main cotenants are Aurora, Gamora, Zamora, Borealis, Tristainia and Taraleemoll. All are home to all sorts of humanoid races. Mainly Human, Elf, Dwarf, Halfling, Gnome, Goblin and Orc along with many Ogre- …

  • Ahrah

    Ahrah, an ancient civilization and The Lost City of Power. Like a mix of Oriental and Mid-Easter races, this once great nation was the Atlantis of Apocrypha. Mixing magic with technology to be Mighty. Now lost, the artifacts of the Ahrah are the rarest …

  • Crossroads

    Crossroads. Population, 3500+. Crossroads is a major hub in the northwestern part of the continent. Crossroads sits in a valley surrounded by mountains from its northeastern side, wrapping around to the west and then ending on its southwestern side. …

  • Island Kingdom of Grega

    Grega is a resource rich landmass with plenty of wooded areas, forests, mountains, plains for fields and farming, plentiful lakes each with several rivers and treed off creeks and streams. Mining is Grega's top resource and keeps many people employed. …

  • The Dark Forests of Grega

    South of Crossroads Dark Forest is home to Goblins, angry hungry Bear, giant Spiders, Wolf packs, Direwolves, Owlbear, a tribe of Knolls, several Bandits camps, Bugbear, some Orcs, a Ogre or two, and at least one Ettin, The Dark Forest is full of …

  • Diesel's General Suppliers

    Diesel is the surname of the family who started, owns, and operates every Diesel's General Suppliers. Diesel Diesel being the majority player in the family. His great grandfather started the shop here in Crossroads, his father ran it till Diesel was old …

  • Scholorships of the Magi

    The Conclave of Wizards is the self policing law of all things magical in Apocrypha. The Conclave choses special young children to attend one of the Towers of High Sorcery. There are white wizards, red wizards, black wizards, each from one of the Towers …

  • The Village Inn

    Village Inn is a chain of very well off accommodations with a tavern and eatery right there in the inn itself and they also have their own stables and security. Again VI's are only in the major towns and cities.

  • The Library of Service

    A library occupied and run by a devout chapter of monks and some clerics. Other libraries are just that, libraries. The Library of Service is a library, a school for monks, clerics, scribes. Books cannot leave the library. If one was to walk out with …

  • Magefair

    Magefair is the largest exhibit of magic on the continent, possibly even the known world. The fair is held in Gregar and is free to enter for everyone not being a known Grey Robed mage. There are magic shows all over the fair at all times of day. There …

  • Great Elf Nations of Apocrypha

    Amaranthe, the crown jewel of Elvin cities is a place unlike any other. A metropolis of living trees and magical crystals make up the buildings of this mammoth city. Buildings are tens of hundreds of feet tall. The city's foundation is in a deep lushes …

  • King's Mound

    The place of the first kings. Named after the great mound near by rumored to be the burial grounds of the first kings and their courts.

  • Moundville

    Moundville is the village that grew to be a town surrounding King's Mound. King's Mound is its own town. Its like a suburb even though it was there long before Moundsville.

  • Mountain Keeps

    Snowville & Frosttown & Freezeburg Mountain cities always snowy and cold. Great mountain Keeps. Last place to go for survival best places to go for survival. Near impossible to get to for humanoids and normal creatures. Hard to get to with guides and …

  • Killport

    The Great Port City of the Orks. Full of violence and mayhem Killport is not only the birth place of the current Ork King but his crown jewel as well. A typical pirates refuge and then some, any evil deed can be seen here along with every vice. Whore …

  • The Mother, The Maiden, and The Crone

    The Mother(lawful good) - Giver of Life's Blood, The Creator, Mother Terra from which all Natural things come and all Natural thing return. (ghost and spirits be Natural, Skeletons and Zombies be not for they are the the work of vial Necromancers). The …

  • Roseblood Arena

    Roseblood is the massive coliseum outside of Gregar. Starting before the coliseum, around it and then leading all the way into Gragar is the Roseblood Plaza. Roseblood is the stomping grounds of the famed Magefair.

  • The Holy Deceased

    A young necromancer group or cult as it were....wise for their age...possibly collected knowledge from the dead? The Crone watches them closely. For they do not openly worship The Trickster of Death and she very much so desires that they do.

  • Stonegarden

    Stonegarden is as old as King's Mound. If not, older. It is the birthplace of the Grega bloodline. Sometimes Stonegarden is mistaken for The Stone Gardens.

  • The Stone Gardens

    The Stone Gardens are a series of Stone Labyrinths. Known to have portals to one another no one person has mapped these mazes or the portal locations to satisfying terms.

  • Blackgold

    An elite mercenary army. Blackgold is said to be based out of the rumored Ebonhold Canyon. Wherever that might be. Some say its along the Onyx River. Others believe its passed Lake Greywater. If anyone has actually been to the Canyon they have not lived …